Fallout 4 Siding With All Factions

There are four endings to fallout 4.
Fallout 4 siding with all factions. The fallout series has long established itself as one of gaming s powerhouse franchises and alongside the elder scrolls sits proudly as one of bethesda s greatest accomplishments. A number of fallout 4 players wanted more than one faction to end with but the game story didn t allow you to. After that point you re given the choice of either helping one of the main four factions. This covers the end game without giving away to much just quest names and general info.
Which you side with will make your options variable and i may miss some combinations. Like skyrim there is always war among factions within their universes. I suggest you do not read this unless you ve already met the institute. A good ending is in the eye of the beholder of course.
During the course of the game there will be an option to side with one or more of them or to act independently. In skyrim there was war between the empire and the rebellion and war between the dawnguard and the vampires. You can choose a faction to side with one of the three children of atom dima and acadia or the citizens of far harbor and join them in assaulting or using the nuke wind turbine shutdown to eliminate one or the other. This trick will help you alter some of the original game story and by the end of the.
The main story concludes once you reach the institute. Mass fusion is a major turning point in faction relations between institute and brotherhood. Fallout 4 main quests points of no return and how far you can go i ve tried to document the quests that turn factions against one another. Previously this might have been called a good karma ending.
From its humble roots in turn based strategy on pc to its modern day status as a household name fallout boasts a quality that very few can deny this standard of quality can be seen in the 2015 release fallout 4. In fallout 4 there is war among four factions. Showing 1 15 of 28 comments. The commonwealth old north church ticonderoga.
But since karma doesn t exist in fallout 4 this ending is best described as putting the commonwealth into a state of strong stability for all of the major. What other post game bonuses are there inherent in siding with each faction. The minutemen the railroad the brotherhood of steel and the institute. This is for the end game.
So there are four factions in fallout 4.