Does Fallout 4 Tell You Before Siding With A Faction

Assuming you want to get most of the game before choosing anyone knowing all this the solution is simple.
Does fallout 4 tell you before siding with a faction. In fallout 4 there is war among four factions. The more settlements you build and support the more minutemen you will encounter while wondering around. Do all railroad quests but do not warn desdemona when it s a task in undercover underground quest. These guys are the boy scouts of the apocalypse.
Plus the more settlements the more places you can call in minutemen to help you with the flares. If you complete the minutemen storyline they will set up check points at various places. From its humble roots in turn based strategy on pc to its modern day status as a household name fallout boasts a quality that very few can deny this standard of quality can be seen in the 2015 release fallout 4. Side with railroad to build teleporter and warn them about bunker hill.
Once you get the artillery set up it is pretty fun to use. For most players the fallout 76 faction choice between raiders or settlers is determined by loot. Fallout 4 main quests points of no return and how far you can go i ve tried to document the quests that turn factions against one another. Mass fusion is a major turning point in faction relations between institute and brotherhood.
Big plus for siding with this faction is that you can do a great many story achievements with the other factions until you really have no other. I suggest you do not read this unless you ve already met the institute. Do all minutemen quests possible and stop after finishing old guns. You will have to take your time and take care of many settlements for everything to work out but it gives you the satisfaction of being the good guy at the end if there is such thing in fallout.
Siding with the settlers will eventually grant access to the chinese stealth armor and the turbo. They always strive to do the right thing. They are reluctant to war and always want to help those in need. The minutemen the railroad the brotherhood of steel and the institute.